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karty angielski_s_Page_01 karty angielski_s_Page_14 karty angielski_s_Page_27 karty angielski_s_Page_33
Karty do gry Wszystkie drogi prowadzą do Opola wersja angielska. All roads lead to Opole
karty angielski_s_Page_01
karty angielski_s_Page_14
karty angielski_s_Page_27
karty angielski_s_Page_33

Karty do gry Wszystkie drogi prowadzą do Opola wersja angielska. All roads lead to Opole

Ocena produktu:
(0)
Wydawnictwo: Wydawnictwo NOWIK
ISBN: 5907458787130
Wiek graczy 10+
Czas gry 30 min
Rodzaj gry karciane
Edycja angielska
Instrukcja polska nie
Ilość elementów 56
Dostępność:
48 godzin
sprawdź koszty wysyłki
34,00 zł
28,90 zł
Ilość:

Dodatek w języku angielskim do gry Wszystkie drogi prowadzą do Opola. Karty mogę też być niezależną grą. 

Additional material in English to the game All roads lead to Opole. The cards themselves can constitute an independent game. 

Educational game for children and parents to play at home and in school! 

THE RULES OF THE GAME 

1. The set consists of a double-sided board, the cards for the particular routes, the list of surprise squares – additionally scored, a dice and 4 pawns. 
2. The players chose one person who works as the “Secretary” writing down the scores, reading the tasks and ensuring that the rules are observed. The Secretary doesn´t play the game when he/she is acting as Secretary. 
3. The task cards with questions are assigned to certain places. When the player stops on the square with the place name, the Secretary reads the information from the card. 
4. The player gives the number of the question s/he wants to answer. S/he can choose one, two or all three questions. 
5. For each correct answer the player gets 1, 2 or 3 points, in accordance with the scoring indicated on the card. For each incorrect answer the player loses one round – s/he must listen to the information from the card again and answer the question/s correctly. 
6. The players throw the dice and the one who scores the highest number starts the game and can choose the route. 
7. The player can only set up off when s/he answers correctly at least one question from the first card. 
8. The players throw the dice and move in the direction of Opole for as many squares as the pips on the dice. They score the points on their way. If the number of squares left on the board is lower than the number of the pips on the dice the player loses the round. 
9. The game is over when one of the players reaches the white square – the finishing line. 
10. The player who gets to the finish first, scores two extra points. 
11. The player who scores the most points wins. 
12. The rules of the game can be modified according to needs/age of players etc.

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